WeWard Doubles Revenue of Hyperengaged Users

two phone screens of WeWard app showing steps taken
PUBLISHER
WeWard
APP
WeWard
REGION
France, Belgium
Highlights
mobile revenue of engaged users
30%
increase of overall revenue
+10%
increase in app opens
Background

In 2019 Tanguy de La Villegeorges, Nicolas Hardy, and Yves Benchimol sought to develop an app that would motivate users to leave their office desks and spend more time outdoors.

This is where the concept of WeWard was developed. The app motivates users to take more steps daily by offering them cashback for visiting partner shops or museums in their local area.

Based on the steps a user has taken and location purchases, they then receive rewards, which they can then cash out. Today, WeWard is one of the most used apps in France.

Challenge

The pandemic restrictions of 2020 limited the scope of  WeWard’s walking and brick-and-mortar redemption model.

WeWard therefore decided to expand its revenue streams to include more in-app earning experiences. After evaluating its opportunities, Tanguy believed adjoe’s Playtime to be a perfect experience to complement WeWard’s core step-counting business.

Solution

In order to boost revenue, WeWard added adjoe’s time-based and event-based rewarded ad unit Playtime.

Similar to rewarding users for their step count, Playtime offers users continuous rewards for their daily mobile engagement while playing third-party mobile games.

This gives WeWard users the chance to transform their habitual mobile behavior into a stable new revenue stream – while getting their daily steps in.

WeWard increases 30% of total revenue with Playtime
two phone screens of publisher WeWard app and advertiser app which gives users points when they play
Impact

WeWard’s decision to incorporate Playtime into its user experience resulted in a significant increase in revenue. adjoe’s Playtime became the single-largest revenue stream outside the publisher’s core business, making up 30% of overall revenue.

Tanguy and Yves didn’t want to deviate from WeWard’s original mission of encouraging users to venture outside. But they found that by integrating mobile games into their app they did not have to compromise.

WeWard found that Playtime did not cannibalize its original business – instead, it gave its active users (approximately 15% of its user base) another chance to boost their rewards. WeWard found that this subset of users has been driving the significant revenue increase delivered by Playtime. Founder Tanguy describes those who engage with Playtime as some of the strongest and most active users in the app.

Playtime’s toast notifications also drives additional app opens, as users re-engage with WeWard’s offerings. The Playtime integration resulted in a 10% uplift in app opens and engagement from hyperengaged users who are ready to earn more rewards.

phone screen showing someone walking to gain points with WeWard app
phone screen showing app user gaining rewards by shopping in an app
phone screen of users playing gains to gain rewards in their app
Looking Forward

As WeWard continues to be one of France’s top-used apps, Tanguy and Yves look to how they can grow beyond their core French and Belgian user base into new countries.

adjoe and WeWard plan to continue growing together as the app launches in new countries – such as Spain, the UK, and Germany – before expanding into more global markets.

image of Tanguy de La Villegeorges, Co-Founder of WeWard
“I am particularly satisfied with our partnership with adjoe. In terms of both the financials and the technical performance of the team. They are very responsive and always present to answer our questions. And our users love it! I hope we continue to do great things together.”
Tanguy de La Villegeorges, Co-Founder, WeWard

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